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	<title>Augmented Reality &#8211; Dutch Uncles</title>
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	<description>Market Intelligence &#38; Mentoring Resources for Startups and Small businesses &#124; Dutch Uncles</description>
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	<title>Augmented Reality &#8211; Dutch Uncles</title>
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		<title>PropTech, Attracting Homebuyers in the Pandemic</title>
		<link>https://dutchuncles.in/transform/proptech-attracting-homebuyers-in-the-pandemic/</link>
					<comments>https://dutchuncles.in/transform/proptech-attracting-homebuyers-in-the-pandemic/#respond</comments>
		
		<dc:creator><![CDATA[Shalmoli Sarkar]]></dc:creator>
		<pubDate>Thu, 17 Mar 2022 12:32:16 +0000</pubDate>
				<category><![CDATA[Digital Transformation]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[TRANSFORM]]></category>
		<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[Indian Startups]]></category>
		<category><![CDATA[MSME]]></category>
		<category><![CDATA[Real Estate]]></category>
		<category><![CDATA[Virtual Reality]]></category>
		<guid isPermaLink="false">https://dutchuncles.in/?p=39833&#038;preview=true&#038;preview_id=39833</guid>

					<description><![CDATA[<p>In general, what do we do to buy a house? We reach the site’s location and visit the sample flat, we checkout the sq. ft area, imagine the interiors to be, and then reach at a buying decision. What if we say, that information technology can now be used to facilitate the research, purchase, sale, […]</p>
<p>The post <a rel="nofollow" href="https://dutchuncles.in/transform/proptech-attracting-homebuyers-in-the-pandemic/">PropTech, Attracting Homebuyers in the Pandemic</a> appeared first on <a rel="nofollow" href="https://dutchuncles.in">Dutch Uncles</a>.</p>
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					<div class="elementor-text-editor elementor-clearfix"><p>In general, what do we do to buy a house? We reach the site’s location and visit the sample flat, we checkout the sq. ft area, imagine the interiors to be, and then reach at a buying decision. What if we say, that information technology can now be used to facilitate the research, purchase, sale, and management of real estate transactions. Technology in real estate is something unheard of generally.</p><p>Property technology shortened to PropTech is playing a significant role in attracting millennial homebuyers to buy homes in the post-covid era. During the pandemic, the social distancing norms imposed, the businesses, education, hobby classes, and shopping quickly pivoted to virtual technologies with the real estate sector too following the suit. To remain ahead of the curve and relevant in the digital era, real estate players are transforming conventional real estate buying with digitalised methods that deliver results-driven data about their clients in real-time thereby enhancing customer experience.</p></div>
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			<h3 class="elementor-heading-title elementor-size-default">Property technology shortened to PropTech is playing a significant role in attracting millennial homebuyers to buy homes in the post-covid era.</h3>		</div>
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					<div class="elementor-text-editor elementor-clearfix"><h2><strong>PropTech: Technologies transforming the real estate</strong></h2><p>Here are some PropTech currently being implemented in the real estate industry.</p><ul><li><p><strong>Use of Big Data:</strong> Big data in real estate can help in cost savings and increased margins. Its predictive analysis algorithm can determine the rates of the property. In this way, the buyers can also predict the value of properties in case they want to sell in the future, compare property risks and evaluate future risks.</p></li><li><p><strong>Virtual Reality and Augmented Reality:</strong> VR and AR technologies are enabling real estate players to boost revenues and gain more clients by providing an immersive customer experience. Integrating these technologies with the company’s website or app can send notifications to the prospective buyers to offer a customised 3D walkthrough to view a property online, resembling the real space. Such solutions also save the time of prospective homebuyers in visiting properties not present in their consideration list. Also, not just homebuyers but it saves time for people who want to rent a flat but due to lack of time are not able to visit the property locations.</p></li><li><p><strong>Managing paperwork with blockchain:</strong> Real estate has a cumbersome paperwork trail where the agents would require all documentation between both buyer and seller or landlord and tenant. But, through <a href="https://dutchuncles.in/expand/blockchain-start-ups-in-india-disrupting-finance/">blockchain</a>, most of the documents can be digitally signed by all the stakeholders, and the records can be kept in a decentralised manner enabling transparency and efficiency.</p></li><li><p><strong>Use of iCRM in real estate:</strong> iCRM is software that is heavily used by the real estate industry to keep track of prospective buyers. It is a good tool for the sales representatives in the real estate industry where the employee can trace back customer records in a short period and understand previous interactions with customers instantly. Keeping track of your client’s needs will develop strong relationships between them, and your company will develop strong relationships between them and your company. A better service to your customers would mean higher closing rates and improved profitability for your business.</p></li></ul><h2><strong>What lies ahead for the real estate players in adopting PropTech?</strong></h2><p>According to EY, the real estate firms are realising that they need to shift to the changing technology landscape to stay relevant and gain an edge on their competitiveness. In addition to this, most millennials are now potential homebuyers who are firm believers in technology and need instant gratification, therefore adoption of technology in real estate will disrupt it to become more user-friendly, convenient, and reliable and the market more competitive in the coming years.</p></div>
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		<p>The post <a rel="nofollow" href="https://dutchuncles.in/transform/proptech-attracting-homebuyers-in-the-pandemic/">PropTech, Attracting Homebuyers in the Pandemic</a> appeared first on <a rel="nofollow" href="https://dutchuncles.in">Dutch Uncles</a>.</p>
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		<item>
		<title>How Sports Tech Startups are Enhancing Fan Engagement</title>
		<link>https://dutchuncles.in/build/how-sports-tech-startups-are-enhancing-fan-engagement/</link>
					<comments>https://dutchuncles.in/build/how-sports-tech-startups-are-enhancing-fan-engagement/#respond</comments>
		
		<dc:creator><![CDATA[Shalmoli Sarkar]]></dc:creator>
		<pubDate>Thu, 24 Feb 2022 12:54:41 +0000</pubDate>
				<category><![CDATA[BUILD]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[Blockchain Technology]]></category>
		<category><![CDATA[Indian Startups]]></category>
		<category><![CDATA[Non Fungible Token]]></category>
		<guid isPermaLink="false">https://dutchuncles.in/?p=39662&#038;preview=true&#038;preview_id=39662</guid>

					<description><![CDATA[<p>The outbreak of the virus and its evolving versions have caused the stadiums of football, cricket, and the Olympics to wear a deserted look. The absence of constant cheering of sports fans, banners, and placards with bold font showcasing affection, whistles, waving flags, drums, cymbals, and what not from stadiums for over a year and […]</p>
<p>The post <a rel="nofollow" href="https://dutchuncles.in/build/how-sports-tech-startups-are-enhancing-fan-engagement/">How Sports Tech Startups are Enhancing Fan Engagement</a> appeared first on <a rel="nofollow" href="https://dutchuncles.in">Dutch Uncles</a>.</p>
]]></description>
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					<div class="elementor-text-editor elementor-clearfix"><p class="western" align="left"><span style="color: #0e101a">The outbreak of the virus and its evolving versions have caused the stadiums of football, cricket, and the Olympics to wear a deserted look. The absence of constant cheering of sports fans, banners, and placards with bold font showcasing affection, whistles, waving flags, drums, cymbals, and what not from stadiums for over a year and a half has impacted fan’s engagement with the tournament. In addition to engagement, </span><span style="color: #0e101a">the absence</span><span style="color: #0e101a"> has immensely hurt the ticketing revenues and other revenue sources i.e. merchandising. Although match updates, after-match discussions, memes, behind the scenes, social media, contests are the existing mediums to drive engagement but are insufficient for engaging in a meaningful manner. Recently, </span><em><span style="color: #0e101a">IPL&#8217;s </span></em><span style="color: #0e101a">Lucknow franchise </span><em><span style="color: #0e101a">Team </span></em><span style="color: #0e101a">opened a contest for the fans to suggest names for the new team in the upcoming IPL season, it was a success however the limitations related to social media platforms will not guarantee similar fan engagement in the future. For sports that do not have a year-long schedule such as Kabaddi, Indian Super League, or Olympics, maintaining off-season engagement is a herculean task.</span></p><p class="western" align="left"><span style="color: #0e101a">Interestingly, sports tech startups having technologies like blockchain, AR/VR, gamification, and <a href="https://dutchuncles.in/discover/non-fungible-token-a-new-found-love-for-celebrities-artists-and-content-creators/">NFTs</a> can drive fan engagement in sports in a virtually connected world.</span></p></div>
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			<h3 class="elementor-heading-title elementor-size-default">According to a survey conducted by The Current State of Sports Technology, 78 percent of respondents believed that fan engagement technologies such as live streaming, content platforms, and esports will have the biggest impact on the sports industry in the next 12 months.</h3>		</div>
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					<div class="elementor-text-editor elementor-clearfix"><h2><strong>How sports tech startups can bring in fan management</strong></h2><p class="western"><span style="color: #0e101a">According to a survey conducted by The Current State of Sports Technology, 78 percent of respondents believed that fan engagement technologies such as live streaming, content platforms, and esports will have the biggest impact on the sports industry in the next 12 months. Here are some of them:</span></p><ul><li><p class="western"><span style="color: #0e101a"><strong>Blockchain:</strong> <a href="https://dutchuncles.in/expand/blockchain-start-ups-in-india-disrupting-finance/">Blockchain</a> technology can help teams develop tokenised membership or precisely ‘fan tokens’ to engage fans. Fan tokenisation is an engagement model that has already begun in Europe and is yet to be adopted in Asia. In fan tokenisation, both the teams and fans can be engaged in various levels of team decisions such as voting for the colour of the jersey for the next tournament.</span></p></li><li><p class="western"><span style="color: #0e101a"><strong>Player auction using token mechanism:</strong> When the player auction session begins team franchises can bring in heavy engagement from fans by taking opinions from them. Franchises through fan token mechanism can design a reward mechanism where fans can build their potential team and win rewards for correct prediction in the form of reward points that can be converted to fan tokens.</span></p></li><li><p class="western"><span style="color: #0e101a"><strong>Gamification:</strong> Gamification for fan engagement is nascent on traditional social media platforms but holds potential. Playing games on blockchain technology offers great avenues of fan engagement during the off-season. The rewards for winning games can be in the form of fan tokens that can be exchanged for merchandise or financial gain.</span></p></li></ul><h2 class="western"><span style="color: #0e101a"><b>What lies ahead for the sports tech?</b></span></h2><p class="western"><span style="color: #0e101a">A new report from the Capgemini Research Institute finds that Indian sports fans are accepting of emerging technologies such as virtual reality, gamification, and contests in their sports viewing experience both inside and outside the stadium.</span></p><p class="western"><span style="color: #0e101a">Sports fans love to remain active and will never shy away from </span><span style="color: #0e101a">any</span><span style="color: #0e101a"> opportunity t</span><span style="color: #0e101a">hat requires</span><span style="color: #0e101a"> express</span><span style="color: #0e101a">ing</span><span style="color: #0e101a"> their views and engag</span><span style="color: #0e101a">ing</span><span style="color: #0e101a"> with like-minded people for the teams they support. By saying meaningful engagement, we mean viewers crave a deeper engagement by becoming experts in their ways by understanding strategies of the game, the player statistics, and their strengths and weaknesses, which through technology the sports tech startups should utilise and drive fan engagement.</span></p></div>
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		<p>The post <a rel="nofollow" href="https://dutchuncles.in/build/how-sports-tech-startups-are-enhancing-fan-engagement/">How Sports Tech Startups are Enhancing Fan Engagement</a> appeared first on <a rel="nofollow" href="https://dutchuncles.in">Dutch Uncles</a>.</p>
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		<title>Taskforce for the Animation and Gaming Sector : How Will it Benefit?</title>
		<link>https://dutchuncles.in/discover/taskforce-for-the-animation-and-gaming-sector-how-will-it-benefit/</link>
					<comments>https://dutchuncles.in/discover/taskforce-for-the-animation-and-gaming-sector-how-will-it-benefit/#respond</comments>
		
		<dc:creator><![CDATA[Shalmoli Sarkar]]></dc:creator>
		<pubDate>Fri, 04 Feb 2022 14:58:43 +0000</pubDate>
				<category><![CDATA[DISCOVER]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Sectors]]></category>
		<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[Online Gaming Startups]]></category>
		<category><![CDATA[Startups]]></category>
		<category><![CDATA[Union Budget]]></category>
		<category><![CDATA[Virtual Reality]]></category>
		<guid isPermaLink="false">https://dutchuncles.in/?p=39466&#038;preview=true&#038;preview_id=39466</guid>

					<description><![CDATA[<p>After all these years being largely neglected, the union budget 2022 has surprised the animation, visual effects, gaming, and comic (AVGC) sector with its announcement of setting up a promotion task force to recommend ways to employ youth and build the domestic capacity of the AVGC for serving Indian markets and the global demand. This […]</p>
<p>The post <a rel="nofollow" href="https://dutchuncles.in/discover/taskforce-for-the-animation-and-gaming-sector-how-will-it-benefit/">Taskforce for the Animation and Gaming Sector : How Will it Benefit?</a> appeared first on <a rel="nofollow" href="https://dutchuncles.in">Dutch Uncles</a>.</p>
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					<div class="elementor-text-editor elementor-clearfix"><p align="left">After all these years being largely neglected, the union budget 2022 has surprised the animation, visual effects, gaming, and comic (AVGC) sector with its announcement of setting up a promotion task force to recommend ways to employ youth and build the domestic capacity of the AVGC for serving Indian markets and the global demand. This move is highly lauded by the gaming and the animation fraternity. It might seem that the move came all of a sudden, but this space was largely under the government’s growth radar that led The Ministry of Information and Broadcasting (MIB) in 2020 to announce that it will establish AVGC Centre of Excellence (CoE) to make gamification and animation industry a major export for the country and a wealth generator. Currently, as per the joint report of the confederation of Indian Industry (CII) and the BCG, India has less than 10 percent of the global market share in VFX and animation.</p><h2 align="left">Animation and gaming &#8211; a wealth generator</h2><p align="left">China is the undisputed leader of the gaming world, but we cannot deny the booming Indian market as well. Over the past few years, global game publishers have gone beyond the Chinese market to outsource animation technology from the Indian game development firms to reduce costs and meet the game launch deadlines. The global game projects have been driving the demand for skilled professionals for game development in India, not forgetting the contribution of lockdowns and mobility restrictions. <br />Besides, low labour cost what makes India an excellent market for outsourcing animation technology is its vast base of English-speaking workforce. Understanding the English language is a prerequisite in the industry to lip-sync the animated media to the audio dialogue. It is a skill that the Indian workforce possesses in abundance. Karnataka, especially Bangalore the startup capital of India has witnessed the entry of many global gaming majors who have tapped into India&#8217;s talent pool for offshore production. The Karnataka AVGC Policy 2017-2022 aims to develop Karnataka into a leading global AVGC hub in terms of export revenues, projects, and employment by strengthening the ecosystem.</p><p>To talk about the demand in the domestic market, India is showing a high level of appetite in animation and VFX content to power immersive experiences such as augmented reality and virtual reality especially in <a href="https://dutchuncles.in/discover/indian-edtech-to-see-foreign-captial-inflow-as-china-tightens-its-rules/">edtech</a>. Films, web series, and gamers are enthusiastic about creating immersive and engaging visual effects, and realistic animation. The opening theme of Hansal Mehta’s ‘The Scam 1992’ makes it quite evident about the creativity the animation and VFX industry has added. Besides, the availability of low-cost internet access, penetration of mobile devices along the growing popularity of streaming video and playing games is giving impetus to the development of animation and VFX content.</p><p>India is a young country with two-thirds of it under the age of 35 which makes the country adequate with millennial consumption and therefore is poised to become the world’s leading market for gaming. A study from BCG says that there are around 300 million people who play games on mobile. According to the BCG-Sequoia India report, 2021the Indian gaming industry is generating $1.5 billion in revenue and is expected to become triple by $5 billion by 2025.</p></div>
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			<h3 class="elementor-heading-title elementor-size-default">According to the BCG-Sequoia India report, 2021the Indian gaming industry is generating $1.5 billion in revenue and is expected to become triple by $5 billion by 2025.</h3>		</div>
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					<div class="elementor-text-editor elementor-clearfix"><h2 align="left"><strong>Gaming will become mainstream in 2022</strong></h2><p align="left">Online gaming is soon to become a mainstream form of entertainment, with more gamers birthing from tier-II and III cities. According to a study by Mobile Premier League, small towns have more than 100% to up to 200% growth in online gamers, which talks about its booming market in India. With the task force announcement by the union budget, the gaming ecosystem will open new avenues of employment for gamers, IT, and computer engineers. In addition to this, the online gaming ecosystem will evolve into various business models, <a href="https://dutchuncles.in/discover/non-fungible-token-a-new-found-love-for-celebrities-artists-and-content-creators/">Non-fungible token (NFT)</a> virtual avatars, in-game items/rewards, etc, and expect more online gamers to shift from free-to-play to paying-to-play, in-game purchases, and skill gaming. This will drive industry players to develop new games for users based on traditional games and Indian themes and establish a strong presence with a foothold in the domestic and global market.</p></div>
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		<p>The post <a rel="nofollow" href="https://dutchuncles.in/discover/taskforce-for-the-animation-and-gaming-sector-how-will-it-benefit/">Taskforce for the Animation and Gaming Sector : How Will it Benefit?</a> appeared first on <a rel="nofollow" href="https://dutchuncles.in">Dutch Uncles</a>.</p>
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		<title>How Krikey ‘Augmented’ the Mobile Gaming Arena in India</title>
		<link>https://dutchuncles.in/inspire/how-krikey-augmented-the-mobile-gaming-arena-in-india/</link>
					<comments>https://dutchuncles.in/inspire/how-krikey-augmented-the-mobile-gaming-arena-in-india/#respond</comments>
		
		<dc:creator><![CDATA[Keegan Kennedy]]></dc:creator>
		<pubDate>Fri, 21 May 2021 10:30:10 +0000</pubDate>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[INSPIRE]]></category>
		<category><![CDATA[Product]]></category>
		<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[Gaming Apps]]></category>
		<category><![CDATA[Gaming Startups]]></category>
		<category><![CDATA[Krikey]]></category>
		<guid isPermaLink="false">https://dutchuncles.in/?p=28254&#038;preview=true&#038;preview_id=28254</guid>

					<description><![CDATA[<p>The next time you are trying out new filters on Snapchat or Instagram, be sure to keep in mind that you are partly responsible for taking the world deeper into the realm known as Augmented Reality (AR). Krikey, (pronounced Cry-Key) is a gaming application that allows you to experience a world quite different to the […]</p>
<p>The post <a rel="nofollow" href="https://dutchuncles.in/inspire/how-krikey-augmented-the-mobile-gaming-arena-in-india/">How Krikey ‘Augmented’ the Mobile Gaming Arena in India</a> appeared first on <a rel="nofollow" href="https://dutchuncles.in">Dutch Uncles</a>.</p>
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					<div class="elementor-text-editor elementor-clearfix"><p>The next time you are trying out new filters on Snapchat or Instagram, be sure to keep in mind that you are partly responsible for taking the world deeper into the realm known as Augmented Reality (AR). Krikey, (pronounced Cry-Key) is a gaming application that allows you to experience a world quite different to the one you’re living in, with the help of just your smartphone camera. From genres like action-adventure, to wildlife and even horror, this San Francisco-based gaming startup has had quite the run since its initiation in 2017.</p><p>Available on both Google Play Store and iOS app store, Krikey allows its users to perceive real world elements in a virtual environment. The app features three map-based games, namely Yaatra, Wingspan and Gorillas. Users can choose to play at home or explore the outdoors. Either way, the <a href="https://dutchuncles.in/discover/the-market-of-gaming-startups-in-india-and-its-key-drivers/">gaming</a> experience is nothing short of an adventure!</p><h2>Krieky Mate! The Come up</h2><p>Despite having worked with some big names, the startup did have humble beginnings. Sisters Jhanvi and Ketaki Shriram co-founded Krikey Inc. in January, 2017 out of a one-bedroom apartment in San Francisco, while they lived in the apartment next door. Over the following year, the two experimented with a different software and produced a range of games and virtual objects, mainly animals like humpback whales and lions amongst others. After almost 3 years of hard work and dedication, they shifted their startup to a legitimate office in the Financial District and have a team of 30 full-time and part-time employees.</p><p>Jhanvi, who is the CEO of the company, holds a BA and an MBA from Stanford and an MFA from USC whereas Ketaki, the CTO, holds a BA, MA and PhD in virtual reality and game development from Stanford. Ketaki went on to be included in the ‘Forbes 30 under 30’ list for gaming in 2020. Krikey also made it to ‘The Fast Company’ list of Best Apps and Games of 2020. Even though the two have had experience working at tech-oriented companies like YouTube, Facebook’s Oculus and Google X, the approach taken by them was unlike any other gaming startup at the time.</p><p>To understand what Krikey is all about, we need to first understand their area of interest better. The AR foundation tool kit used by Krikey is vital for creating games that function cross-platform, at scale. They use dynamic ground plane detection and camera transition to enable users to interact with the real world. Augmented reality is halfway between virtual reality and reality itself. Instead of having a completely virtual world around you, in an augmented environment, you can interact with virtual objects in a physical setting. Krikey allows its users to experience a world which they can control without having to go through the hassle of buying expensive gear that most virtual reality games require. By simply downloading the application, Krikey users are free to enter three different worlds using just their smartphone cameras.</p><p>The gaming industry is not short of cut-throat competition. The stereotypes of a ‘gamer’ portrayed by pop culture are quite accurate. The latest consoles, graphic chipsets, keyboards, headsets and other gaming gear without a doubt leave the average consumer’s pockets lighter. Even mid-range smartphones these days are focusing on improving the gaming experience because the market calls for it. So, how does Krikey plan to keep up with the likes of PUBG Mobile and other big names in the industry?</p><h2>Krikey: More a Platform than a Game</h2><p>Like many founders, Ketaki and Jhanvi weren’t exactly sure what their product would be at first, however, they did know that they wanted to create a platform that dealt with how immersive virtual experiences could affect people and change human behavior. Unlike most gaming applications, Krikey is not offering a video game as their end-product. There are no complex storylines or missions or even a point system per se. Users get to choose from a variety of different simulations that change as per their surroundings. To put it in technical terms, the startup is targeting the augmented reality market rather than the gaming one. This means that user experience takes the front seat.</p></div>
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			<h3 class="elementor-heading-title elementor-size-default">CEO, Jhanvi Shriram hopes to use Krikey as a virtual window to the real world to induce behavioral changes, and amplify the concept of conservation in people through their interactions in different ecosystems</h3>		</div>
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					<div class="elementor-text-editor elementor-clearfix"><p>The thing about AR is that it is interesting to non-gamers as well. A report by Ericsson ConsumerLab shows that 35 per cent of non-gamers have shown interest in AR gaming. This is a significant amount as 23 per cent of AR consumers are, in fact, non-gamers. Furthermore, 6 out of 10 AR gamers have expressed that the sole reason for gaming is the experience AR platforms bring to the table. So, with augmented reality being in the hot seat, and the market lacking a semi-immersive gameplay platform, it only made sense to strike while the iron was hot.</p><h2>How Krikey is Building an Arsenal</h2><p>Augmented reality, as a concept, is not particularly a new one. One of the earliest mentions of the concept would probably be in the year 2006. With Sony and Microsoft dominating the market with the PlayStation and Xbox respectively, Wii by Nintendo proved to be revolutionary. While its counterparts washed Wii when it came to computational power and graphics, Wii brought something new to the table &#8211; Immersive gameplay. Users could now make their characters mirror their actions through the Wii console. Games like Wii Sports, Mario Kart Wii and Wii Play changed the way people looked at gameplay for the years to come.</p><p>It was in 2016 that AR gaming got propelled back into the mainstream. Pokémon GO, an extremely popular AR game, was making headlines for different reasons. Developed by Niantic in collaboration with Nintendo, Pokémon Go allowed players to catch and explore their favourite Pokémon in real locations like your everyday Spencer’s or Starbucks. Players could also meet other Pokémon enthusiasts through the game. Even though the game’s popularity grew exponentially since its launch, there were rising concerns about how addictive the game had become. Incidents of children meeting with accidents while being engrossed in the game went viral and the game was even banned for a period of time. With the dos and don’ts of AR gaming laid out to them on a silver platter, the duo decided to make.</p><p>Their presence felt in the years to come. Any up and coming startup is incomplete without a unique branding strategy. The inspiration behind the name ‘Krikey’ comes from a popular Australian slang Crikey! , which is supposed to indicate surprise and delight, a feeling sisters Jhanvi and Ketaki hope their users experience through the platform.</p><h2>Using Emotion As a Tool</h2><p>The year 2018 saw the launch of Krikey’s flagship game, Wingspan. In collaboration with the National Audubon Society, the game was essentially Google maps had virtual birds layered over it. Users could explore different areas and virtually birdwatch. The game was inspired by a board game that already exists. The sisters went on to explain that the intention behind launching a game like Wingspan was to encourage people to appreciate nature and wildlife more. Birdwatching can be a painfully boring activity but with the aid of Wingspan, Krikey made it an easy and even educational process. Users play an ornithologist and collect different bird species while exploring different ecosystems.</p><p>After launching Wingspan, the start-up experienced a jump in user retention rates. In addition to that the application seemed to be getting a lot of traction. Even though the team refused to disclose official numbers, it was safe to say that Krikey had laid a solid foundation for future endeavors.</p><p>Another game that the application offers is Gorillas. Developed in partnership with The Ellen Fund, Gorillas is an augmented reality game that allows users to interact with the critically endangered mountain gorillas in Rwanda. Animation and 3D effect aside, the game encourages people to learn the lives of such endangered animals and interact with them.</p><p>Emotion is the one key factor that separates Krikey from its competitors. All of their games are designed to have an effect on the user’s behaviour. Through their platform, one not only gets the whole AR experience, but also learns something new about nature and the environment. The goal is to spread positivity through virtual interactions. Having said that, their platform is far from experimental. From user friendliness to accessibility to being up to date with the latest tech, Krickey checks all the boxes.</p></div>
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			<h3 class="elementor-heading-title elementor-size-default">Why travel the globe when you can have experience it in the comfort of your home? Akash Ambani, Director, Jio invites all jio and non-jio users to experience AR gaming with the launch of long awaited game, Yaatra</h3>		</div>
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					<div class="elementor-text-editor elementor-clearfix"><h2>Krikey’s Journey to the Big Leagues </h2><p>Having two nature and wildlife-oriented games under its belt, it was time for Krikey to experiment with the genre of storyline gaming with the help of none other than Reliance Jio. In 2020, Krikey launched a mobile game by the name ‘Yaatra’ or journey. Users play Princess Maya’s sibling as she makes her way through an enchanted forest to reclaim her rightful place as queen. The game is filled with augmented objects like bows and arrows, lightning bolts, fire, and orbs throughout. Another feature is that the game allows users to personalise their own 3D avatars and share it with their friends. </p></div>
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										<img width="696" height="406" src="https://dutchuncles.in/wp-content/uploads/2021/05/Ketaki-and-Jhanvi-Shriram.jpg" class="attachment-large size-large" alt="The Founders of Krikey: Ketaki and Jhanvi Shriram" loading="lazy" srcset="https://dutchuncles.in/wp-content/uploads/2021/05/Ketaki-and-Jhanvi-Shriram.jpg 1000w, https://dutchuncles.in/wp-content/uploads/2021/05/Ketaki-and-Jhanvi-Shriram-300x175.jpg 300w, https://dutchuncles.in/wp-content/uploads/2021/05/Ketaki-and-Jhanvi-Shriram-768x448.jpg 768w, https://dutchuncles.in/wp-content/uploads/2021/05/Ketaki-and-Jhanvi-Shriram-150x87.jpg 150w, https://dutchuncles.in/wp-content/uploads/2021/05/Ketaki-and-Jhanvi-Shriram-600x350.jpg 600w, https://dutchuncles.in/wp-content/uploads/2021/05/Ketaki-and-Jhanvi-Shriram-696x406.jpg 696w, https://dutchuncles.in/wp-content/uploads/2021/05/Ketaki-and-Jhanvi-Shriram-720x420.jpg 720w" sizes="(max-width: 696px) 100vw, 696px" />											</div>
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					<div class="elementor-text-editor elementor-clearfix"><h2>The Future Outlook</h2><p>In addition to the already long list of exciting features, Reliance Jio users will get exclusive benefits like complementary gameplay tokens that will allow them to unlock additional weapons and powers, and access to special game levels.</p><p>After Reliance Jio led the Series-A funding of the mobile gaming company, the total funds raised by Krikey stands at $22 Million. With a Series-A funding secured and an impressive track record, Krikey’s hold on the ever growing mobile gaming market is inevitable.</p><p>Looking at the way the team is progressing, it is clear that Krikey is here to stay. By simultaneously adding new games to their system and expanding their user base, they aim to build a community on the foundation of augmented reality. With the number of smartphone users in India steadily rising and Jio’s drive to make internet services cheaper, it is safe to say that the future of the company is indeed a bright one.</p><p>The pros and cons of gaming have always been debated upon, but it was only until recently that the pros gained significant distance over the cons. Gaming has shown to increase positive emotions, improve social relationships and mental health drastically. Keeping that in mind, Krikey has proven to be ahead of the curve when it comes to inducing behavioural changes<br />through gaming. That being said, the possibility of augmented reality as a way of life in the near future is very likely to buckle up because Krikey is just getting started.</p><p><em>For more inspiring stories, check out our <a href="https://dutchuncles.in/inspire/">Inspire</a> Section!</em></p></div>
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		<p>The post <a rel="nofollow" href="https://dutchuncles.in/inspire/how-krikey-augmented-the-mobile-gaming-arena-in-india/">How Krikey ‘Augmented’ the Mobile Gaming Arena in India</a> appeared first on <a rel="nofollow" href="https://dutchuncles.in">Dutch Uncles</a>.</p>
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		<title>Blippar : Making Augmented Reality and Computer Vision Everyday Life</title>
		<link>https://dutchuncles.in/discover/blippar-making-augmented-reality-and-computer-vision-everyday-life/</link>
					<comments>https://dutchuncles.in/discover/blippar-making-augmented-reality-and-computer-vision-everyday-life/#respond</comments>
		
		<dc:creator><![CDATA[Shalmoli Sarkar]]></dc:creator>
		<pubDate>Thu, 25 Feb 2021 06:35:05 +0000</pubDate>
				<category><![CDATA[DISCOVER]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Innovations]]></category>
		<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[Blippar]]></category>
		<category><![CDATA[Computer Vision]]></category>
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		<guid isPermaLink="false">https://dutchuncles.in/?p=16100&#038;preview=true&#038;preview_id=16100</guid>

					<description><![CDATA[<p>When Ikea a Swedish furniture company, stepped its foot in India by unveiling its showroom in Hyderabad, it took the Hyderabadis on a fun virtual auto ride. The fun virtual auto ride required the citizens to wear an AR headset. As the auto roamed on the roads of the Hyderabad city, the products of Ikea […]</p>
<p>The post <a rel="nofollow" href="https://dutchuncles.in/discover/blippar-making-augmented-reality-and-computer-vision-everyday-life/">Blippar : Making Augmented Reality and Computer Vision Everyday Life</a> appeared first on <a rel="nofollow" href="https://dutchuncles.in">Dutch Uncles</a>.</p>
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					<div class="elementor-text-editor elementor-clearfix"><p><span style="font-weight: 400">When Ikea a Swedish furniture company, stepped its foot in India by unveiling its showroom in Hyderabad, it took the Hyderabadis on a fun virtual auto ride. The fun virtual auto ride required the citizens to wear an AR headset. As the auto roamed on the roads of the Hyderabad city, the products of Ikea came alive by popping on the screens to offer natives an immersive experience of Ikea products. After this fun AR campaign, Ikea’s Hyderabad store received a warm welcome from the Indian customers by crowding its store. </span><span style="font-weight: 400">Augmented reality, an interactive experience of a real-world that first began with the game ‘Pokemon Go’ is gradually finding its ground into sectors such as e-commerce, marketing, EdTech, gaming, short video apps, etc.AR that was nascent in India till a few years back is now considered by automobiles and sanitary-ware companies to offer visitors a slice of product experience.  </span><span style="font-weight: 400">Anticipating AR’s importance in the future, Ambarish Mitra founded Blippar in 2011, a technology company that specializes in augmented reality (AR), computer vision, and AI. Blippar intends to lessen the gap between digital and real-world experience using AI and AR. Currently,50,000 AR creators use Blippar. Using the Blippar app, a creator can scan real-world objects such as buildings, animals, gardens to create entertaining augmented reality content using its AR self-creation tools. To develop an AR campaign the creator does not need to have the pre-requisites of coding. The campaign developer has access to technical tutorials, campaign best practices, and expert tips for the independent creation of campaigns. It has a plethora of templates and widgets and, the characteristic of drag and drop interface helps the creator to develop AR campaigns with ease.</span></p><p><span style="font-weight: 400">What makes Blippar unique is its trained computer vision platform that consists of a repository of 200,000 images of common and rare species flowers found in the wild. Its deep learning capabilities enable it to spot the minute differences between images, thus appearing as a precise recognition software.</span></p><p><span style="font-weight: 400">Blippar has created a novel method to offer an immersive experience through its new indoor visual positioning feature. This feature combines computer vision with the interactivity of augmented reality that can convert any indoor environment or large space into an immersive and detailed AR experience. The feature will be highly beneficial for interior designers, architects, builders, gaming companies, and retail companies offering phygital experience. </span></p><p><span style="font-weight: 400">Blippar’s product Blippbuilder that primarily focuses on AR technology for the creation and publishing of AR experiences has been used by world-leading brands such as PepsiCo, Porsche, Nestle, L&#8217;Oréal, GSK, General Mills, and Procter &amp; Gamble.</span></p><h4><strong>Buy the cocktail recipe</strong></h4><p><span style="font-weight: 400">In a bid to increase customer engagement and raise brand awareness Corona Hard Seltzer, one of the leading hard seltzer brands in the USA, has collaborated with Blippar. In its AR campaign, Blippar has merged the power of AR with rich media display ads that will create impressions on various social media channels. The campaign allows the users to feel web AR experiences at the comfort of scanning QR code on the product packaging, thus not requiring a separate app for download. Corona Hard Seltzer’s AR campaign persuades consumers to step onto a virtual tropical beach where they will receive exclusive Corona Hard Seltzer cocktail recipes. The cocktails purchased from the campaign will be delivered to the customer&#8217;s doorstep. The campaign also allows the consumer to share their brand experiences on social media.</span></p><p><span style="font-weight: 400">Besides, traditional marketing the future of AR infused marketing will soon be the new strategy adopted by the brands. </span></p></div>
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		<p>The post <a rel="nofollow" href="https://dutchuncles.in/discover/blippar-making-augmented-reality-and-computer-vision-everyday-life/">Blippar : Making Augmented Reality and Computer Vision Everyday Life</a> appeared first on <a rel="nofollow" href="https://dutchuncles.in">Dutch Uncles</a>.</p>
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		<title>Crossing the 60 million user mark: The story behind Snapchat’s growth momentum</title>
		<link>https://dutchuncles.in/featured/snapchat-crossing-60-million-users-story-behind-growth-momentum/</link>
					<comments>https://dutchuncles.in/featured/snapchat-crossing-60-million-users-story-behind-growth-momentum/#respond</comments>
		
		<dc:creator><![CDATA[Smruthi Krishnan]]></dc:creator>
		<pubDate>Wed, 17 Feb 2021 02:35:03 +0000</pubDate>
				<category><![CDATA[EXPAND]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[New Customers]]></category>
		<category><![CDATA[60 million users]]></category>
		<category><![CDATA[Augmented Reality]]></category>
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		<category><![CDATA[Snapchat]]></category>
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					<description><![CDATA[<p>2020 turned out to be a successful year for Snapchat in India. They crossed the 60 million user mark in the fourth quarter of 2020 in India as their growth momentum touched a new peak with users engaging via Discover content, Lens Studio, etc. Snapchat was created by former Stanford University students Bobby Murphy, Evan […]</p>
<p>The post <a rel="nofollow" href="https://dutchuncles.in/featured/snapchat-crossing-60-million-users-story-behind-growth-momentum/">Crossing the 60 million user mark: The story behind Snapchat’s growth momentum</a> appeared first on <a rel="nofollow" href="https://dutchuncles.in">Dutch Uncles</a>.</p>
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					<div class="elementor-text-editor elementor-clearfix"><p><span style="font-weight: 400">2020 turned out to be a successful year for Snapchat in India. They crossed the 60 million user mark in the fourth quarter of 2020 in India as their growth momentum touched a new peak with users engaging via Discover content, Lens Studio, etc. </span></p><p><span style="font-weight: 400">Snapchat was created by former Stanford University students Bobby Murphy, Evan Spiegel and Reggie Brown. Being a new one-of-a-kind mobile friendly social media app, their features have gained traction especially amongst the Gen-Z. Primarily a one-on-one photo sharing app, the pictures and messages disappear after a short time of being sent and become unavailable to receivers. They started with a simple picture sharing platform and later expanded features like chronological 24-hour stories, Brand advertisements via Discover, password-protected space called My-eyes-only to save pictures. As of March 2020, Snapchat had 229 million daily active users sending an average of around 4 billion Snaps 1 each day.</span></p><p><span style="font-weight: 400">It all started with Reggie Brown’s idea for a disappearing pictures application which he presented to Evan Spiegel who had little business background. The two of them collaborated with Bobby Murphy who undertook coding. After working closely together, they launched Snapchat under the name Picaboo on iOS in July 2011. Focusing on the technical and application aspects, they relaunched the app as Snapchat in September 2011. Spiegel described their mission as communicating with “the full range of human emotion” without having to capture the perfect pretty Kodak moment. They also focused on the issues caused by longevity of personal information on social media which their platform does not support through disappearing messages.</span></p><p><span style="font-weight: 400">From 25 Snapchat images being sent per second in May 2012, to 20 million snaps being shared per day in November 2012, over one billion photos had been shared via Snapchat &#8211; a spectacular growth within 6 months of launch as the app spread like wildfire across countries. </span><span style="font-weight: 400">By November </span><span style="font-weight: 400">2015, users were sending 6 billion videos per day.  In 2016, they raised $1.81 billion in equity offering.  The company gained popularity especially amongst the younger generations all over the world reaching 166 million daily active users in May 2017. In 2020, they planned a promotion strategy called Snapchat Spotlight where they would pay a total of $1 million to users for posting viral videos, implementation is awaited. </span></p><p><span style="font-weight: 400">Augmented reality (AR) is transforming the communication and media entertainment landscape. Snapchat Inc’s Managing Director, Nana Murugasen says in India they focused solely on developing culturally relevant products, community engagement, and partnerships. More than 500 million people in India used the Diwali-themed lenses more than eight times the engagement compared to the previous year. The growth momentum has been inspiring to say the least and has gained immense popularity amongst the Indian youth with a 150 percent growth rate in daily active users.</span></p></div>
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		<p>The post <a rel="nofollow" href="https://dutchuncles.in/featured/snapchat-crossing-60-million-users-story-behind-growth-momentum/">Crossing the 60 million user mark: The story behind Snapchat’s growth momentum</a> appeared first on <a rel="nofollow" href="https://dutchuncles.in">Dutch Uncles</a>.</p>
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